![]() TimeControl includes a robust and extensive report writer. #RWBY TIMECONTROL HOW TO#As a result, thinking of what TimeControl Validation Rules you need and how to deploy them is worth thinking about as a distinct exercise. ![]() In other timesheet systems, business rules are usually less flexible. vjs-mouse-display As previously, you can delete the parts of the code you don't want (no volume/fullscreen buttons, making controls appear/disappear on mouse hover, ect). TimeControl's Validation Rules is one of its most powerful features. Maybe shadows are still too light, but I didn't wanted them to be very noticeable, I just wanted to make player controls not completely blend with the light footage. Also, while watching some Precure cuts, I quickly realized that now it's impossible to see the controls over a white footage, so I added some light shadows to text and borders. Set up your case to write every time step to disk. There is no way around this, however, you can work your around with a little help from a friendly functionObject. After that I messed around a bit more with the overall look and ended up with a completely minimalist design that only uses white and all backgrounds are transparent with white borders where needed. Write control can be set to follow only one rule: either write every time step, or write every 100 ms. I couldn't find a way to make it disappear at the same time with the rest, so I just decided to make it transparent and, admittedly, now you can't see where the end of the clip is, but all controls appear and disappear at the same time. I found that the base of the scrub bar was the culprit and was disappearing later then the rest for some reason ( ). First, I "solved" the jank where the elements of controls weren't disappearing all at the same time. ![]() Time is stored internally as the number of seconds with subsecond since the Epoch, 00:00:00 UTC. ![]() I've made some more adjustments and I think this is the final version. Time is an abstraction of dates and times. ![]()
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